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| Individual Boomerang Competition Events |
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| Boomerang Throwing Accuracy |
| As the name of the event implies, the accuracy event is used to
measure how accurate the thrower can toss the boomerang. The thrower
stands in the center of a bullseye, painted on the ground, and throws
the boomerang towards the outer circle. Points are scored based
on how close the boomerang lands to the center of the circle. In
essence, the thrower is trying to get the boomerang to come back
to the point where he/she is standing. The boomerang must fly at
least 20 meters for the throw to count. |
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| Australian Round Boomerangs |
| Points are scored in the Aussie Round event based on accuracy,
distance, and catchability. The thrower again stands in the center
of the bullseye and throws the boomerang towards the outer circle.
The boomerang must fly at least 20 meters, but in this event the
thrower is awarded additional points when the boomerang goes further
than 20 meters. If the throw goes 50 meters or more the thrower
is awarded maximum points for distance. The accuracy and catchability
scores are determined by where the boomerang lands in respect to
the bullseye and whether or not it is caught. If the boomerang is
caught inside the bullseye, the thrower is awarded full points for
accuracy and catchability. |
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| Boomerang Throwing Endurance |
| The Endurance event is a five minute timed event. The thrower
attempts to throw and catch his boomerang as many times as possible
in the five minute time allotment. The score is determined by how
many successful catches the thrower can make. Each throw must fly
further than 20 meters to be eligible for a point. |
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| Fast Catch Boomerangs |
| This event is similar to the Endurance event, except there is
no allotted time. The thrower must successfully throw and catch
his/her boomerang 5 times as quickly as possible. Again, each throw
must go at least 20 meters to be counted. |
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| MTA (Maximum Time Aloft Boomerangs) |
| As suggested by the name, the MTA event is scored based on how
long the boomerang remains in the air. The score for each round
is based on one throw, and although throwers attempt to throw as
far as possible, the boomerang again must fly at least 20 meters
to be scored. Boomerangs for this event are very specialized and
can be recognized by their distinct small shape. |
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| Trick Catch Boomerangs |
| The Trick Catch event consists of two rounds, a single throw and
a double throw. Throwers first attempt the sequence required for
one boomerang. Sequences can vary between competitions, but examples
of the types of single trick catch can include: behind-the-back,
under-the-leg, hackey catch, single hand behind the back, a foot
catch, and others. After all throwers have attempted the sequence
of the single catch round, the doubling round begins. The thrower
is required to throw two boomerangs per turn and must catch them
in a particular trick sequence. Like the single trick catch, specific
types of catches and sequences can vary but examples are: behind-the-back
& under-the-leg, hackey catch & a one handed catch, and
other combinations. The thrower will typically continue to score
points until he/she unsuccessfully makes the required trick catch.
Points are awarded based on the type of catch, and can vary depending
on where in the sequence the required catch is. |
| Boomerang Team Events (4 Throwers per
Team) |
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| Team Endurance Relay Boomerang Throwing |
| The first team member runs to the bullseye and attempts as many
throws and catches as possible in the allotted time, usually one
minute. Once the time is up, the first team member runs back to
the team, tags the next member and the cycle continues. Individual
catches are totaled up and the team score is based on the number
of individual catches. |
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| Team Position Boomerang Throwing |
| The team is allowed eight throws in this event. The first thrower
begins in the bullseye and the second thrower throws from where
the first boomerang lands. The third throw is made from where the
second boomerang lands and so on. Points are awarded based on how
close the final boomerang lands to the bullseye. |
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| Team Relay Boomerang Throwing |
| Similar to the Team Endurance Relay, throwers take turns running
to the bullseye, throwing, and then running back to tag the next
team member. This event is usually timed and scoring is awarded
based on the total number of successful catches. |
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| Team Boomerang Supercatch Throwing |
| The Team Supercatch is the only event where multiple boomerangs
are thrown simultaneously. One team member throws an MTA boomerang
while the others throw Fast Catch boomerangs until the MTA is caught,
or hits the ground. Points are awarded based on the total number
of catches. |
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| Other Boomerang Team Events |
| The Accuracy, Australian Round, MTA and Trick Catch events can
also be oriented to incorporate a team of throwers. Typically the
event is conducted similarly to the individual event, and the team
score is comprised of the total of the individual team member scores. |
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Information in this Section is Courtesy of Wallaby Boomerangs
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